[The Mill X SANM 560] Week 3
- yoolee23
- Oct 2, 2023
- 2 min read
Updated: Oct 5, 2023
The main goal of this week was fixing and adjusting the models to be ready to actually apply materials and process look development.
As a part of the look dev team, I went through fixing parts of the chosen model, and UV mapping within troubleshooting.
The main reference image I was aiming for was this image

I faced a lot of problems in this part, and thanks to our teammates' help, I was able to fix these problems and start texturing the modern vespa model.
The first problem appeared by not being able to import the fbx model into substance.
It seemed to be mainly caused by the UVs and because UVs were passing through each tile, it was affecting the setting of udims.

I imported the model back to maya and checked on the UVs, and found parts of the UV overlapping, and used the layout to organize each UV shells per tile. After then, it imported the mesh fine, and was able to bake the mesh maps.
However, after baking the mesh maps, artifacts were showing up in a lot of parts of the models like the images below. I went back to maya, and checked on the UVs again, and found out that some parts of the model had weird topology, and needed process of fixing it.
I looked up for solutions, and asked people around for help in fixing this and earned few choices
Not bake the ambient occlusion map- Decided that ao is needed for interacting shadows.
Procedural shading in redshift - Hard to add specific details in certain areas.
Fix the UVs again and redo some parts of the modeling.
Considering several situations, I decided to just move on to the classic way of fixing the topology and UVs. However, I am still considering shading for small parts, and this will continue as a part of R&D in look development.



The progress took quite a longer time than I thought, due to the fact that the model had a lot of detailed parts separated. I repeated fixing the UVs in maya and checking on substance, and without really small assets of the engine, finished fixing the model.
After that, I baked it again and it was operating fine, so I started on the textures.
The textures are currently still work in progress and will be done in week4 compared to week3.




![[The Mill X SAMM 560] Week 10, Final](https://static.wixstatic.com/media/72e8b0_6a94cd7159e94fe1a881033eafeb1586~mv2.png/v1/fill/w_980,h_550,al_c,q_90,usm_0.66_1.00_0.01,enc_avif,quality_auto/72e8b0_6a94cd7159e94fe1a881033eafeb1586~mv2.png)
![[The Mill X SANM 560] Week 9](https://static.wixstatic.com/media/72e8b0_c3fdbceccfd54648815e6042222472fe~mv2.jpg/v1/fill/w_980,h_735,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/72e8b0_c3fdbceccfd54648815e6042222472fe~mv2.jpg)
![[The Mill X SANM560] Week 8](https://static.wixstatic.com/media/72e8b0_3ac03ce8df984599a6320bfd0e8791c0~mv2.jpg/v1/fill/w_980,h_551,al_c,q_85,usm_0.66_1.00_0.01,enc_avif,quality_auto/72e8b0_3ac03ce8df984599a6320bfd0e8791c0~mv2.jpg)
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